Tuesday, February 27. 2007PSPColem: A ColecoVision Emulator for PSP v1.0.8Hi All, Here is a new version of PSPColem the Colecovision Emulator for PSP. For those who haven't seen previous versions, ColEm is one of the best emulator of the ColecoVision videogame system written by Marat Fayzullin. It's running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1.0). What's new in version 1.0.8 : - Save state files are now saved using gzip compression (with STZ as file extention). It's much faster to save or load states now. You can use gzip or 7-zip to convert old STA to STZ. STA file format is still supported for loading, so you convert your previous saved files inside the emulator. - Save state dates are displayed in the emulator window (it's now easier to identify and to load the right save state slot) - New graphical functions with new smoother render modes. It uses the PSP GPU for rendering, it does not run faster, but it's a lot smoother. - Add a new fullscreen option (render mode max) - Bug fix in Rom file requester - Multiple keyboard mapping feature (Thanks to Pou-chan) : You can now toggle between three differents keyboard mapping using L/R Trigger keys How to use it ? Everything is in the README.txt file. Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it. pspcolem-v1.0.8.zip Enjoy, Zx. If you want to discuss on this emulator, you can do it there : zx81's forum on dcemu network or zx81's forum on qj.net Trackbacks
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Hello,
Very nice work indeed. We have always enjoyed your hard work for our favorite handheld and a big thank you must be applied here for you and your excellent effords. I only want to ask one question: Can SDLMAME from here: http://rbelmont.mameworld.info/?page_id=163 Be easily ported to psp by you? Or is a big and hard project for anyone to attend to. Thanks for any replies. None of the already made ports of mame for psp works ok,sound problems scrolling problems etc.
Also mame4all dont support psp version is only for win,dreamcast,linux and gpx2.So someone has to port it everytime a new version is out to psp,but no one is currently maintaine a psp version. So i thought from youe expirience in porting other emus to psp you could easily compile an sdlmame version after removing pointless games (meaning games that psp cpu cant run at all e.g. naomi and others from sdlmame source code) and compile it for psp with sdk.all we need then is a frontend to run them. Thanks for the reply Hi Zx-81
I just discovered today that you have your own website, so I thought I would post a message to thank you for all the emulators that you have written. They are much appreciated. Any chance you could do an emulator of ZX Spectrum? The existing one is workable, but not the best. Also, it doesn't get updated very often. Cheers Dave Add Comment
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