Sunday, February 7. 2010Wiz-Int: Intellivision Emulator for Wiz v1.0.0![]() Hi All, Jzintv is an emulator of the Intellivision videogame system written by Joe Zbiciak running on many systems such as Linux, Unix, Windows and MacOS. See official jzintv site for further informations. Here is a port on Wiz of the version 20051204 that i had previously ported to Gp2X and PSP. How to use it ? Everything is in the README.txt file. Here is a full working binary version : wizint-v1.0.0-bin.zip And here is the source code : wizint-v1.0.0-src.zip Enjoy, Zx. If you want to discuss on this homebrew, you can do it here : My forum on dcemu network or http://www.gp32x.com/. Wednesday, January 27. 2010Wiz Chess: Chess game for Wiz v1.2.0![]() Hi All, Wiz Chess uses the GNU Chess version 5.07 for the Artificial Intelligence. What's new in this version ? - Touch screen support ! - Add skin selector feature (see README) - Add chess piece skins from NinJato - Bug fix (memory corruption) How to use it ? Everything is in the README.txt file. Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it. Here is a full working binary version : wizchess-v1.2.0-bin.zip Here is the source code : wizchess-v1.2.0-src.zip ** UPDATE ** Here is a skin for two players game designed by NinJato Enjoy, Zx If you want to discuss on this homebrew, you can do it here : My forum on dcemu network or http://www.gp32x.com/. Sunday, January 24. 2010Dingux-Chess: Chess game for Dingux v1.1.1![]() Hi All, Dingux Chess uses the GNU Chess version 5.07 for the Artificial Intelligence. It is a port to Dingux of my previous GP2X-Wiz version, with some new graphics (thanks to Satya). What's new in this version ? - Add skin selector feature (see README) - Add chess piece skins from NinJato - Bug fix (memory corruption) How to use it ? Everything is in the README.txt file. Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it. Here is a full working binary version : dingux-gchess-v1.1.1-bin.zip Here is the source code : dingux-gchess-v1.1.1-src.zip ** UPDATE ** : here is a new skin set by NinJato skin set ** UPDATE ** voici un theme pour le mode deux joueurs dessiné par NinJato Enjoy, Zx If you want to discuss on this homebrew, you can do it here : My forum on dcemu network or http://www.gp32x.com/. Friday, December 25. 2009Merry Christmas !![]() I wish you a Merry Christmas and hope that Santa Claus didn't forget you Zx Saturday, November 7. 2009PSPMancala: Mancala Game for the PSP v1.1.0![]() Hi All, Here is a new version of PSP-Mancala the mancala board game for the PSP. What's new in version 1.1.0 : - Bug fix in AI (now it is much stronger !) - New graphics and eboot icons - Add EBOOT music (see Phenom album from NeXuS) Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it. How to play ? Have a look to the rules in the README.txt file. pspmancala-v1.1.0-bin.zip pspmancala-v1.1.0-src.zip Enjoy, Zx. If you want to discuss on this homebrew, you can do it there : zx81's forum on dcemu network or zx81's forum on qj.net Monday, November 2. 2009GP2X-Mancala: A Mancala Game v1.1.1 for GP2X![]() Hi All, Mancala is a board game familly, originated in East Africa. The word "Mancala" came from arabic word "naqalah" that means literaly "To move". Gp2x-Mancala is the "Awari" variant, and even if the rule of this game is simple, the complexity can be compared to chess Game. The AI is based on the source code of H. Huseby & G.T. Lines, for their implementation of the classical Minimax algorithm. The touch screen is supported, and there is a two players mode. How to use it ? Everything is in the README.txt file. Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it. How to play ? Here is the rules available from awari.cs.vu.nl : Awari is played on a board where each player owns 6 pits. In the initial position, all pits are filled with four stones, thus the initial position has 48 stones. The player to move chooses one of its own, nonempty pits and removes all stones from the pit. The player then sows the stones, counterclockwise, over the remaining pits. If the last stone is sown into an enemy pit that contains 2 or 3 stones after sowing, the stones are captured. In this case, if the second last pit is also an enemy pit that contains 2 or 3 stones, they are captured as well, and this process is repeated clockwise, until the own pit, or an enemy pit containing less than 2 or more than 3 stones is reached. The player who captures most stones, wins the game. The game end when a player cannot move, however, to avoid such a situation early in the game, it is not allowed to do a move that leaves the opponent without countermove, unless all moves eradicate the opponent. Here is a full working binary version : gp2xmancala-v1.1.1-bin.zip Here is the source code : gp2xmancala-v1.1.1-src.zip Enjoy, Zx If you want to discuss on this homebrew, you can do it here : My forum on dcemu network or http://www.gp32x.com/. Wiz-Mancala: A Mancala Game v1.1.1 for Wiz![]() Hi All, Mancala is a board game familly, originated in East Africa. The word "Mancala" came from arabic word "naqalah" that means literaly "To move". Dingux-Mancala is the "Awari" variant, and even if the rule of this game is simple, the complexity can be compared to chess Game. The AI is based on the source code of H. Huseby & G.T. Lines, for their implementation of the classical Minimax algorithm. The touch screen is supported, and there is a two players mode. How to use it ? Everything is in the README.txt file. Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it. How to play ? Here is the rules available from awari.cs.vu.nl : Awari is played on a board where each player owns 6 pits. In the initial position, all pits are filled with four stones, thus the initial position has 48 stones. The player to move chooses one of its own, nonempty pits and removes all stones from the pit. The player then sows the stones, counterclockwise, over the remaining pits. If the last stone is sown into an enemy pit that contains 2 or 3 stones after sowing, the stones are captured. In this case, if the second last pit is also an enemy pit that contains 2 or 3 stones, they are captured as well, and this process is repeated clockwise, until the own pit, or an enemy pit containing less than 2 or more than 3 stones is reached. The player who captures most stones, wins the game. The game end when a player cannot move, however, to avoid such a situation early in the game, it is not allowed to do a move that leaves the opponent without countermove, unless all moves eradicate the opponent. ** UPDATE : Previous version v1.1.1 was buggy in Human vs Human mode ** Here is a full working binary version : wizmancala-v1.1.2-bin.zip Here is the source code : wizmancala-v1.1.2-src.zip Enjoy, Zx If you want to discuss on this homebrew, you can do it here : My forum on dcemu network or http://www.gp32x.com/. Sunday, November 1. 2009Dingux-Mancala: A Mancala Game v1.1.0 for Dingoo/Dingux![]() Hi All, Mancala is a board game familly, originated in East Africa. The word "Mancala" came from arabic word "naqalah" that means literaly "To move". Dingux-Mancala is the "Awari" variant, and even if the rule of this game is simple, the complexity can be compared to chess Game. The AI is based on the source code of H. Huseby & G.T. Lines, for their implementation of the classical Minimax algorithm. How to use it ? Everything is in the README.txt file. Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it. How to play ? Here is the rules available from awari.cs.vu.nl : Awari is played on a board where each player owns 6 pits. In the initial position, all pits are filled with four stones, thus the initial position has 48 stones. The player to move chooses one of its own, nonempty pits and removes all stones from the pit. The player then sows the stones, counterclockwise, over the remaining pits. If the last stone is sown into an enemy pit that contains 2 or 3 stones after sowing, the stones are captured. In this case, if the second last pit is also an enemy pit that contains 2 or 3 stones, they are captured as well, and this process is repeated clockwise, until the own pit, or an enemy pit containing less than 2 or more than 3 stones is reached. The player who captures most stones, wins the game. The game end when a player cannot move, however, to avoid such a situation early in the game, it is not allowed to do a move that leaves the opponent without countermove, unless all moves eradicate the opponent. ** UPDATE ** In previous version, AI was buggy, here is a fixed version (v1.1.2) Here is a full working binary version : dingux-mancala-v1.1.2-bin.zip Here is the source code : dingux-mancala-v1.1.2-src.zip Enjoy, Zx Haven't installed Dingux on your Dingoo ? Let's do it here ! If you want to discuss on this homebrew, you can do it here : My forum on dcemu network or http://www.gp32x.com/. Saturday, October 31. 2009Dingux-TI99: A TI-99 emulator for Dingux v1.1.0![]() Hi All, TI99Sim is a very good emulator of Texas Instruments TI99 home computer running on Windows and Unix. The emulator faithfully imitates the TI99/4 model (see http://www.mrousseau.org/programs/ti99sim/) Dingux-TI99 is a port on Dingoo/Dingux of the version i've previously ported to Wiz. How to use it ? Everything is in the README.txt file. If you want to convert games etc ... have a look to Ti99/sim web site for more informations (http://www.mrousseau.org/programs/ti99sim/). You can give a try to the cartridges package : here Sources are included, and this package is under the GNU public licence, read COPYING.txt file for more information about it. Here is a full working binary version : dingux-ti99-v1.1.0-bin.zip Here is the source code : dingux-ti99-v1.1.0-src.zip Enjoy, Zx. Haven't installed Dingux on your Dingoo ? Let's do it here ! If you want to discuss on this homebrew, you can do it here : My forum on dcemu network or http://www.gp32x.com/. Friday, October 30. 2009Dingux-Atari: Atari 800/130/5200 Emulator for Dingux v1.1.0![]() Hi All, Atari800 is an emulator for the 800, 800XL, 130XE and 5200 models of the Atari personal computer. It can be used on console, FrameBuffer or X11. See http://atari800.sourceforge.net/ for further informations. PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800 from Petr Stehlik. Dingux-Atari is a port on Dingoo/Dingux of the PSP version with some new features. How to use it ? Everything is in the README.txt file. Here is a full working binary version : dingux-atari-v1.1.0-bin.zip Here is the source code : dingux-xatari-v1.1.0-src.zip Enjoy, Zx. If you want to discuss on this homebrew, you can do it here : My forum on dcemu network or http://www.gp32x.com/. Tuesday, October 27. 2009Dingux-HUGO: PC Engine Emulator for Dingux v1.1.1![]() Hi All, For those who haven't seen previous release, Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows. (see http://www.zeograd.com/ for details) Dingux-Hugo is a port on Dingoo/Dingux of my latest PSP version of Hu-Go. What's new then in this version ? Here is a copy of the change log : - Fix screen issue (with game using non standard screen geometry such as R-Type) - Small speed improvements - Add auto-fire button selection - Add ISO/HCD support (but audio tracks are not supported) How to use it ? Everything is in the README.txt file. Sources are included, and this package is under the GNU public licence v2, read COPYING.txt file for more information about it. Work still remain to support audio tracks on cd, fix sound issue and to improve speed. UPDATE: here is a new version v1.1.2 (with bug fix for few games) Here is a full working binary version : dingux-hugo-v1.1.2-bin.zip And the source code : dingux-hugo-v1.1.2-src.zip Enjoy, Zx. If you want to discuss on this homebrew, you can do it here : My forum on dcemu network or http://www.gp32x.com/. Sunday, October 25. 2009Dingux-GO: GO Game for Dingux v1.1.0![]() Hi All, GNU-Go is an ASCII command line GO game running on MacOS X, Windows and many Unix systems. (see GNU Go web site) Dingux-GO is a port of GNU-Go 3.6 on Dingoo/Dingux and i've added a Graphical User interface. Special thanks to Pharyon for the nice picture. How to use it ? Everything is in the README.txt file. Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it. For those who wonders how to play go ? here is a good site ! Here is a full working binary version : dingux-go-v1.1.0-bin.zip Here is the source code : dingux-go-v1.1.0-src.zip Enjoy, Zx. If you want to discuss on this homebrew, you can do it here : My forum on dcemu network or http://www.gp32x.com/. Gp2X-GO: GO Game for the GP2X v1.1.0![]() Hi All, GNU-Go is an ASCII command line GO game running on MacOS X, Windows and many Unix systems. (see GNU Go web site) GP2X-GO is a port of GNU-Go 3.6 and i've added a Graphical User interface. Special thanks to Pharyon for the nice picture. How to use it ? Everything is in the README.txt file. Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it. For those who wonders how to play go ? here is a good site ! Here is a full working binary version : gp2xgo-v1.1.0-bin.zip Here is the source code : gp2xgo-v1.1.0-src.zip Enjoy, Zx. If you want to discuss on this homebrew, you can do it here : My forum on dcemu network or http://www.gp32x.com/. Wiz-GO: GO Game for the Wiz v1.1.0![]() Hi All, GNU-Go is an ASCII command line GO game running on MacOS X, Windows and many Unix systems. (see GNU Go web site) Wiz-GO is a port of GNU-Go 3.6 and i've added a Graphical User interface. Special thanks to Pharyon for the nice picture. How to use it ? Everything is in the README.txt file. Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it. For those who wonders how to play go ? here is a good site ! Here is a full working binary version : wizgo-v1.1.0-bin.zip Here is the source code : wizgo-v1.1.0-src.zip Enjoy, Zx. If you want to discuss on this homebrew, you can do it here : My forum on dcemu network or http://www.gp32x.com/. |