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    <title>ZX-81's web site</title>
    <link>http://zx81.zx81.free.fr/serendipity/</link>
    <description>My little place on the web...</description>
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    <pubDate>Mon, 11 Oct 2010 20:38:25 GMT</pubDate>

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        <title>RSS: ZX-81's web site - My little place on the web...</title>
        <link>http://zx81.zx81.free.fr/serendipity/</link>
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    <title>Caanoo-Mancala: A Mancala Game v1.1.0 for Caanoo</title>
    <link>http://zx81.zx81.free.fr/serendipity/index.php?/archives/461-Caanoo-Mancala-A-Mancala-Game-v1.1.0-for-Caanoo.html</link>
<category>Mancala</category>    <comments>http://zx81.zx81.free.fr/serendipity/index.php?/archives/461-Caanoo-Mancala-A-Mancala-Game-v1.1.0-for-Caanoo.html#comments</comments>
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    <author>zx81.zx81@gmail.com (zx-81)</author>
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&lt;img src=&quot;http://zx81.zx81.free.fr/images/caanoo-mancala.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
Hi All,&lt;br /&gt;
&lt;br /&gt;
Mancala is a board game familly, originated in East Africa.  The word &quot;Mancala&quot; came from arabic word &quot;naqalah&quot; that means literaly &quot;To move&quot;. &lt;br /&gt;
Dingux-Mancala is the &quot;Awari&quot; variant, and even if the rule of this game is simple, the complexity can be compared to chess Game.&lt;br /&gt;
&lt;br /&gt;
The AI is based on the source code of H. Huseby &amp;amp; G.T. Lines, for their implementation of the classical  Minimax algorithm.&lt;br /&gt;
&lt;br /&gt;
The touch screen is supported, and there is a two players mode.&lt;br /&gt;
&lt;br /&gt;
Thanks to Pedro De quintana for his help on Caanoo beta-testing !&lt;br /&gt;
&lt;br /&gt;
How to use it ? Everything is in the README.txt file.&lt;br /&gt;
&lt;br /&gt;
Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it.&lt;br /&gt;
&lt;br /&gt;
How to play  ? Here is the rules available from awari.cs.vu.nl :&lt;br /&gt;
&lt;br /&gt;
Awari is played on a board where each player owns 6 pits.  In the initial position, all pits are filled with four stones, thus the initial position has 48 stones.&lt;br /&gt;
&lt;br /&gt;
The player to move chooses one of its own, nonempty pits and removes all stones from the pit. The player then sows the stones, counterclockwise, over the remaining pits.&lt;br /&gt;
&lt;br /&gt;
If the last stone is sown into an enemy pit that contains 2 or 3 stones after sowing, the stones are captured.&lt;br /&gt;
&lt;br /&gt;
In this case, if the second last pit is also an enemy pit that contains 2 or 3 stones, they are captured as well, and this process is repeated clockwise, until the own pit, or an enemy pit containing less than 2 or more than 3 stones is reached.&lt;br /&gt;
&lt;br /&gt;
The player who captures most stones, wins the game.  The game end when a player cannot move, however, to avoid such a situation early in the game, it is not allowed to do a move that leaves the opponent without countermove, unless all moves eradicate the opponent.&lt;br /&gt;
&lt;br /&gt;
Here is a full working binary version :&lt;br /&gt;
&lt;a href=&quot;http://zx81.zx81.free.fr/public/caanoo/mancala/caanoo-mancala-v1.1.0-bin.zip&quot;&gt;caanoo-mancala-v1.1.0-bin.zip&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Here is the source code  :&lt;br /&gt;
&lt;a href=&quot;http://zx81.zx81.free.fr/public/caanoo/mancala/caanoo-mancala-v1.1.0-src.zip&quot;&gt;caanoo-mancala-v1.1.0-src.zip&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
    Enjoy,&lt;br /&gt;
&lt;br /&gt;
                  Zx&lt;br /&gt;
&lt;br /&gt;
If you want to discuss on this homebrew, you can do it here :&lt;br /&gt;
My forum on &lt;a href=&quot;http://zx81.dcemu.co.uk&quot;&gt;dcemu network&lt;/a&gt; or &lt;a href=&quot;http://www.gp32x.com/&quot;&gt;http://www.gp32x.com/&lt;/a&gt;.&lt;br /&gt;
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    <pubDate>Mon, 11 Oct 2010 22:37:22 +0200</pubDate>
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